NHL 13 Be a Pro and EASHL Details Released
The NHL franchises biggest single player mode and main online attraction for you and your friends the last few years has new features for this year in NHL 13. After reading the recent blog, I can see how one mode has it’s improvements, just not the other one.
For the last few years, Be a Pro has been the staple single player experience outside of franchise mode. It would let players control a created version of themselves, or a player on a team’s roster, which they would either play through the CHL to try and make it high on the draft board, or just go straight to the NHL and try to make the top line to become an elite player. One of the main problems in this mode after a while was how useless your AI teammates were. Luckily in NHL 13, and with the help of the all new EA Sports Hockey I.Q, the AI has been overhauled and will be fully aware on the ice. They’ll be smarter, quicker, and more “true-to-life” in their decision making.
Aside this addition to the gameplay that now effects your computer teammates, EA also added community requested improvements that is sure to make fans happy:
The ability to be traded and the option to retire when you feel you’re NHL career is done.
Yep, that’s it. Smarter AI, and the ability to ask for trades and retire…I don’t know where else to go with this.
As for EASHL improvements; EA Sports has now added regional matchmaking, 6-player leaderboards, performance points multiplier, club captains, club matchmaking settings being saved to the server, club join request changes, and a more harsher back-out penalty.
You can find all the details on each additions/change for both EASHL and Be a Pro in the latest blog which can be found here.
Other then my somewhat disappointed view on Be a Pro, the harsher back-out penalty just worries me due to the fact that the EA Servers can be so bad at times that for a player like me who doesn’t quit his matches regardless of the score, I’ll somehow get disconnected from the servers and given the loss (even if am winning the match). It’s happen on EAUHL a lot and on EASHL. To be penalized for something that isn’t under my control, it’s something I’m worried about going into NHL 13. This also counts for GM Connected. I feel EA should make a blog about the servers letting us know it can handle the onslaught it ‘s going to receive come September 11th. I guess we’ll have to wait and see though.
Source: NHL 13